Map

A map of the Milgram. Rooms are detailed below.

Locations noted as OFF LIMITS are not normally available to prisoners. Wardens could potentially let them into most locations, but there’s not much information to be gained by doing so.

Panopticon (OFF LIMITS)

A tower from which wardens can see into all cells, though prisoners cannot see into the tower.

Cells

Each prisoner has an individual cell containing a bed with a pillow and sheets, a small bedside table, and minimal restroom facilities. The cell door has a small window facing the panopticon and doesn’t lock. One of the cell walls has an odd hatch that doesn’t appear to open.

Dining Room

A small dining hall with enough rectangular tables for all prisoners to eat comfortably. Meals can be taken elsewhere if desired.

Kitchen

A plain kitchen where Jackalope makes meals for the prisoners and wardens. Prisoners can cook a bit for themselves if they enter when he isn’t there.

Shower Room

A basic shower room with four stalls and minimal curtains. Before entering the shower area proper, you go through a changing room—upon entering, you soon find yourself semi-dazed and without your straitjacket, but upon exiting your straitjacket is back in place with no indication of how. Clothing left in here also seems to be cleaned while you shower, sometimes.

Wardens have decided to schedule each prisoner’s showers at a unique time. Being caught entering the room outside your designated time will result in punishment.

Assigned Shower Schedule

  • 001: 0700-0759
  • 002: 0800-0859
  • 003: 0900-0959
  • 004: 1000-1059
  • 005: 1100-1159
  • 006: 1200-1259
  • 007: 1300-1359
  • 008: 1400-1459
  • 009: 1500-1559
  • 010: 1600-1659
  • 011: 1700-1759
  • 012-A: 1800-1859
  • 012-B: 1900-1959
  • 013: 2000-2059

Jackalope’s Room (OFF LIMITS)

A room with a bunny-sized door. Even if a human wanted to go inside, they couldn’t fit.

Hall

Something like a nice entrance hall, only with a conspicuously absent actual entrance. There’s a bit of seating by the walls and enough space for all the prisoners to mingle here if they so desire.

Warehouse

Contains the basic necessities and a selection of books and analog games. There’s also some kind of odd machine, which wardens claim each prisoner can use under supervision once per trial… unless they change their minds.

Wardens’ Room (OFF LIMITS)

A door leads to the wardens’ shared chambers, which are comfortable and modern but a bit small for three people. Of course, prisoners are not welcome here.

Courtroom

Each prisoner is guided here when it’s time to extract their projection. Normally there’s nothing in the room but a single cushioned seat, but some odd devices emerge from the walls once the prisoner is secured in place.